Steam Deck LCD

AMD Custom APU 0405 testing with a Valve Jupiter v1 (F7A0119 BIOS) and AMD Custom GPU 0405 1GB on SteamOS rolling via the Phoronix Test Suite.

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Performance Per
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Date
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  Test
  Duration
Steam Deck LCD
November 27 2023
  5 Hours, 14 Minutes
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Steam Deck LCDOpenBenchmarking.orgPhoronix Test SuiteAMD Custom APU 0405 @ 2.80GHz (4 Cores / 8 Threads)Valve Jupiter v1 (F7A0119 BIOS)AMD VanGogh Root Complex16GB512GB Phison ESMP512GKB4C3-E13TS + 1000GB RTL9210B-CGAMD Custom GPU 0405 1GB (1600/687MHz)AMD Rembrandt Radeon HD AudioANX7530 URealtek RTL8822CE 802.11ac PCIeSteamOS rolling6.1.52-valve9-1-neptune-61 (x86_64)KDE Plasma 5.27.5X Server 1.21.1.34.6 Mesa 23.1.3 (git-58f7632462) (LLVM 15.0.7 DRM 3.54)ext41280x800ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLFile-SystemScreen ResolutionSteam Deck LCD BenchmarksSystem Logs- amdgpu.gttsize=8128 spi_amd.speed_dev=1 - Transparent Huge Pages: always- Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0x8900201 - GLAMOR - BAR1 / Visible vRAM Size: 1024 MB - vBIOS Version: 113-AMDAerithJ-004 - OpenJDK Runtime Environment (build 11.0.19+7)- gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Vulnerable + spec_rstack_overflow: Vulnerable + spec_store_bypass: Vulnerable + spectre_v1: Vulnerable: __user pointer sanitization and usercopy barriers only; no swapgs barriers + spectre_v2: Vulnerable IBPB: disabled STIBP: disabled PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected

Steam Deck LCDcyberpunk2077: 1280 x 800 - Lowcyberpunk2077: 1280 x 800 - Mediumcyberpunk2077: 1280 x 800 - Highcyberpunk2077: 1280 x 800 - Ultraf122: 1280 x 800 - Lowf122: 1280 x 800 - Mediumf122: 1280 x 800 - Highf122: 1280 x 800 - Ultra Highunigine-valley: 1280 x 800 - Fullscreen - OpenGLunigine-super: 1280 x 800 - Fullscreen - Low - OpenGLunigine-super: 1280 x 800 - Fullscreen - Medium - OpenGLxonotic: 1280 x 800 - Lowxonotic: 1280 x 800 - Highxonotic: 1280 x 800 - Ultraxonotic: 1280 x 800 - Ultimateunvanquished: 1280 x 800 - Mediumunvanquished: 1280 x 800 - Highunvanquished: 1280 x 800 - Ultratesseract: 1280 x 8003dmark: 1280 x 800gravitymark: 1280 x 800 - Vulkanblender: BMW27 - CPU-Onlyjava-scimark2: Compositedacapobench: Eclipsedacapobench: Jythondacapobench: GraphChidacapobench: jMonkeyEngineoidn: RT.ldr_alb_nrm.3840x2160 - CPU-Onlyembree: Pathtracer ISPC - Asian Dragonembree: Pathtracer ISPC - Crownopenradioss: Bird Strike on Windshieldopenradioss: Cell Phone Drop Testopenradioss: Bumper BeamSteam Deck LCD46.8741.5731.6926.729385624458.820164.036332.7829365225.4767448231.2506995193.7873762171.0168.6167.5226.187896.2033.4423.341592.38172107440580270520.134.00273.1550740.55270.47421.10OpenBenchmarking.org

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1280 x 800 - Graphics Setting: LowSteam Deck LCD1122334455SE +/- 0.15, N = 346.87MIN: 15.08 / MAX: 78.91

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1280 x 800 - Graphics Setting: MediumSteam Deck LCD918273645SE +/- 0.06, N = 341.57MIN: 12.21 / MAX: 85.2

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1280 x 800 - Graphics Setting: HighSteam Deck LCD714212835SE +/- 0.05, N = 331.69MIN: 10.49 / MAX: 63.8

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1280 x 800 - Graphics Setting: UltraSteam Deck LCD612182430SE +/- 0.07, N = 326.72MIN: 8.67 / MAX: 65.61

F1 22

This is a benchmark of F1 22 (2022) running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 1280 x 800 - Graphics Preset: LowSteam Deck LCD20406080100SE +/- 0.58, N = 393MIN: 77 / MAX: 116

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 22Resolution: 1280 x 800 - Graphics Preset: Low - Total Frame TimeSteam Deck LCD612182430Min: 4.88 / Avg: 10.79 / Max: 27.5

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 1280 x 800 - Graphics Preset: MediumSteam Deck LCD20406080100SE +/- 0.33, N = 385MIN: 69 / MAX: 104

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 22Resolution: 1280 x 800 - Graphics Preset: Medium - Total Frame TimeSteam Deck LCD612182430Min: 5 / Avg: 11.62 / Max: 24.01

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 1280 x 800 - Graphics Preset: HighSteam Deck LCD1428425670SE +/- 0.58, N = 362MIN: 50 / MAX: 76

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 22Resolution: 1280 x 800 - Graphics Preset: High - Total Frame TimeSteam Deck LCD918273645Min: 8.31 / Avg: 15.84 / Max: 45.88

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 1280 x 800 - Graphics Preset: Ultra HighSteam Deck LCD1020304050SE +/- 0.33, N = 344MIN: 34 / MAX: 53

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 22Resolution: 1280 x 800 - Graphics Preset: Ultra High - Total Frame TimeSteam Deck LCD918273645Min: 8.83 / Avg: 21.95 / Max: 44.3

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1280 x 800 - Mode: Fullscreen - Renderer: OpenGLSteam Deck LCD1326395265SE +/- 0.25, N = 358.82

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1280 x 800 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLSteam Deck LCD1428425670SE +/- 0.06, N = 364.0MAX: 90.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1280 x 800 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLSteam Deck LCD816243240SE +/- 0.00, N = 336MAX: 47.8

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game for this open-source first person shooter title. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1280 x 800 - Effects Quality: LowSteam Deck LCD70140210280350SE +/- 0.52, N = 3332.78MIN: 207 / MAX: 523

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1280 x 800 - Effects Quality: HighSteam Deck LCD50100150200250SE +/- 0.87, N = 3225.48MIN: 145 / MAX: 412

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1280 x 800 - Effects Quality: UltraSteam Deck LCD50100150200250SE +/- 2.43, N = 5231.25MIN: 135 / MAX: 407

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1280 x 800 - Effects Quality: UltimateSteam Deck LCD4080120160200SE +/- 0.52, N = 3193.79MIN: 75 / MAX: 371

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 1280 x 800 - Effects Quality: MediumSteam Deck LCD4080120160200SE +/- 0.35, N = 3171.0

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 1280 x 800 - Effects Quality: HighSteam Deck LCD4080120160200SE +/- 0.99, N = 3168.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 1280 x 800 - Effects Quality: UltraSteam Deck LCD4080120160200SE +/- 0.32, N = 3167.5

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1280 x 800Steam Deck LCD50100150200250SE +/- 2.54, N = 3226.19

3DMark Wild Life Extreme

This test profile only automates the vendor build of 3DMark with its command-line / JSON support. If you do not have a licensed copy of the necessary 3DMark binaries in your Phoronix Test Suite download cache on your system, this test profile will not do anything and simply fail. You must have already obtained the proper licensed binaries from UL for this test profile to work -- this test profile simply automates the firing of the 3DMark benchmark at your desired resolution and capturing the results within the Phoronix Test Suite while you must already have the necessary 3DMark files on your system. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Better3DMark Wild Life Extreme 1.1.2.1Resolution: 1280 x 800Steam Deck LCD20406080100SE +/- 0.12, N = 396.20

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.82Resolution: 1280 x 800 - Renderer: VulkanSteam Deck LCD816243240SE +/- 0.12, N = 333.4

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 4.0Blend File: BMW27 - Compute: CPU-OnlySteam Deck LCD90180270360450SE +/- 0.37, N = 3423.34

Java SciMark

This test runs the Java version of SciMark 2, which is a benchmark for scientific and numerical computing developed by programmers at the National Institute of Standards and Technology. This benchmark is made up of Fast Foruier Transform, Jacobi Successive Over-relaxation, Monte Carlo, Sparse Matrix Multiply, and dense LU matrix factorization benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMflops, More Is BetterJava SciMark 2.2Computational Test: CompositeSteam Deck LCD30060090012001500SE +/- 13.92, N = 81592.38

DaCapo Benchmark

This test runs the DaCapo Benchmarks written in Java and intended to test system/CPU performance of various popular real-world Java workloads. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgmsec, Fewer Is BetterDaCapo Benchmark 23.11Java Test: EclipseSteam Deck LCD4K8K12K16K20KSE +/- 167.96, N = 317210

OpenBenchmarking.orgmsec, Fewer Is BetterDaCapo Benchmark 23.11Java Test: JythonSteam Deck LCD16003200480064008000SE +/- 9.17, N = 37440

OpenBenchmarking.orgmsec, Fewer Is BetterDaCapo Benchmark 23.11Java Test: GraphChiSteam Deck LCD12002400360048006000SE +/- 62.48, N = 35802

OpenBenchmarking.orgmsec, Fewer Is BetterDaCapo Benchmark 23.11Java Test: jMonkeyEngineSteam Deck LCD15003000450060007500SE +/- 6.69, N = 37052

Intel Open Image Denoise

OpenBenchmarking.orgImages / Sec, More Is BetterIntel Open Image Denoise 2.1Run: RT.ldr_alb_nrm.3840x2160 - Device: CPU-OnlySteam Deck LCD0.02930.05860.08790.11720.1465SE +/- 0.00, N = 30.13

OSPRay Studio

Intel OSPRay Studio is an open-source, interactive visualization and ray-tracing software package. OSPRay Studio makes use of Intel OSPRay, a portable ray-tracing engine for high-performance, high-fidelity visualizations. OSPRay builds off Intel's Embree and Intel SPMD Program Compiler (ISPC) components as part of the oneAPI rendering toolkit. Learn more via the OpenBenchmarking.org test page.

Camera: 1 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: CPU

Steam Deck LCD: The test run did not produce a result. E: -- LOG(0): Value passed to --benchmark_min_time should have a suffix. Eg., `30s` for 30-seconds.ospStudio internal error: 'Node::valueAs(): Incorrect type queried for Any

Camera: 1 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: CPU

Steam Deck LCD: The test run did not produce a result. E: -- LOG(0): Value passed to --benchmark_min_time should have a suffix. Eg., `30s` for 30-seconds.ospStudio internal error: 'Node::valueAs(): Incorrect type queried for Any

Camera: 1 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: CPU

Steam Deck LCD: The test run did not produce a result. E: -- LOG(0): Value passed to --benchmark_min_time should have a suffix. Eg., `30s` for 30-seconds.ospStudio internal error: 'Node::valueAs(): Incorrect type queried for Any

Camera: 1 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: CPU

Steam Deck LCD: The test run did not produce a result. E: -- LOG(0): Value passed to --benchmark_min_time should have a suffix. Eg., `30s` for 30-seconds.ospStudio internal error: 'Node::valueAs(): Incorrect type queried for Any

Camera: 3 - Resolution: 1080p - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: CPU

Steam Deck LCD: The test run did not produce a result. E: -- LOG(0): Value passed to --benchmark_min_time should have a suffix. Eg., `30s` for 30-seconds.ospStudio internal error: 'Node::valueAs(): Incorrect type queried for Any

Camera: 3 - Resolution: 1080p - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: CPU

Steam Deck LCD: The test run did not produce a result. E: -- LOG(0): Value passed to --benchmark_min_time should have a suffix. Eg., `30s` for 30-seconds.ospStudio internal error: 'Node::valueAs(): Incorrect type queried for Any

Camera: 3 - Resolution: 4K - Samples Per Pixel: 1 - Renderer: Path Tracer - Acceleration: CPU

Steam Deck LCD: The test run did not produce a result. E: -- LOG(0): Value passed to --benchmark_min_time should have a suffix. Eg., `30s` for 30-seconds.ospStudio internal error: 'Node::valueAs(): Incorrect type queried for Any

Camera: 3 - Resolution: 4K - Samples Per Pixel: 32 - Renderer: Path Tracer - Acceleration: CPU

Steam Deck LCD: The test run did not produce a result. E: -- LOG(0): Value passed to --benchmark_min_time should have a suffix. Eg., `30s` for 30-seconds.ospStudio internal error: 'Node::valueAs(): Incorrect type queried for Any

Embree

Intel Embree is a collection of high-performance ray-tracing kernels for execution on CPUs (and GPUs via SYCL) and supporting instruction sets such as SSE, AVX, AVX2, and AVX-512. Embree also supports making use of the Intel SPMD Program Compiler (ISPC). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterEmbree 4.3Binary: Pathtracer ISPC - Model: Asian DragonSteam Deck LCD0.90061.80122.70183.60244.503SE +/- 0.0027, N = 34.0027MIN: 3.99 / MAX: 4.06

OpenBenchmarking.orgFrames Per Second, More Is BetterEmbree 4.3Binary: Pathtracer ISPC - Model: CrownSteam Deck LCD0.70991.41982.12972.83963.5495SE +/- 0.0032, N = 33.1550MIN: 3.13 / MAX: 3.21

OpenRadioss

OpenRadioss is an open-source AGPL-licensed finite element solver for dynamic event analysis OpenRadioss is based on Altair Radioss and open-sourced in 2022. This open-source finite element solver is benchmarked with various example models available from https://www.openradioss.org/models/ and https://github.com/OpenRadioss/ModelExchange/tree/main/Examples. This test is currently using a reference OpenRadioss binary build offered via GitHub. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterOpenRadioss 2023.09.15Model: Bird Strike on WindshieldSteam Deck LCD160320480640800SE +/- 1.52, N = 3740.55

OpenBenchmarking.orgSeconds, Fewer Is BetterOpenRadioss 2023.09.15Model: Cell Phone Drop TestSteam Deck LCD60120180240300SE +/- 0.42, N = 3270.47

OpenBenchmarking.orgSeconds, Fewer Is BetterOpenRadioss 2023.09.15Model: Bumper BeamSteam Deck LCD90180270360450SE +/- 0.90, N = 3421.10

Meta Performance Per Watts

OpenBenchmarking.orgPerformance Per Watts, More Is BetterMeta Performance Per WattsPerformance Per WattsSteam Deck LCD142842567060.32

CPU Power Consumption Monitor

OpenBenchmarking.orgWattsCPU Power Consumption MonitorPhoronix Test Suite System MonitoringSteam Deck LCD612182430Min: 1.63 / Avg: 12.52 / Max: 24.9