game-dev-results-c6i16

aws c6i.16x game-dev

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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
c6i.16x game-dev
December 19 2023
  1 Hour, 42 Minutes
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game-dev-results-c6i16OpenBenchmarking.orgPhoronix Test SuiteIntel Xeon Platinum 8375C (32 Cores / 64 Threads)Amazon EC2 c6i.16xlarge (1.0 BIOS)Intel 440FX 82441FX PMC1 x 128 GB DDR4-3200MT/s54GB Amazon Elastic Block StoreAmazon ElasticUbuntu 22.046.2.0-1017-aws (x86_64)1.3.238GCC 11.4.0ext4amazonProcessorMotherboardChipsetMemoryDiskNetworkOSKernelVulkanCompilerFile-SystemSystem LayerGame-dev-results-c6i16 BenchmarksSystem Logs- Transparent Huge Pages: madvise- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-XeT9lY/gcc-11-11.4.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-XeT9lY/gcc-11-11.4.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - CPU Microcode: 0xd0003a5- Python 3.10.12- gather_data_sampling: Unknown: Dependent on hypervisor status + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Mitigation of Clear buffers; SMT Host state unknown + retbleed: Not affected + spec_rstack_overflow: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling PBRSB-eIBRS: SW sequence + srbds: Not affected + tsx_async_abort: Not affected

game-dev-results-c6i16etcpak: Multi-Threaded - DXT1etcpak: Multi-Threaded - ETC2etcpak: Single-Threaded - DXT1etcpak: Single-Threaded - ETC2luajit: Compositeluajit: Monte Carloluajit: Fast Fourier Transformluajit: Sparse Matrix Multiplyluajit: Dense LU Matrix Factorizationluajit: Jacobi Successive Over-Relaxationoidn: RT.hdr_alb_nrm.3840x2160 - CPU-Onlyoidn: RT.ldr_alb_nrm.3840x2160 - CPU-Onlyoidn: RTLightmap.hdr.4096x4096 - CPU-Onlyopenvkl: vklBenchmarkCPU ISPCopenvkl: vklBenchmarkCPU Scalarbuild-godot: Time To Compileastcenc: Fastastcenc: Mediumastcenc: Thoroughastcenc: Exhaustivebasis: ETC1Sbasis: UASTC Level 0basis: UASTC Level 2basis: UASTC Level 3toktx: UASTC 3toktx: Zstd Compression 9toktx: Zstd Compression 19toktx: UASTC 3 + Zstd Compression 19toktx: UASTC 4 + Zstd Compression 19blender: Pabellon Barcelona - Intel oneAPIc6i.16x game-dev6089.6706025.548197.841195.9671384.43456.21635.201443.333093.971293.431.681.680.81946319162.686427.5960165.021122.00992.129226.4777.66015.66924.5016.2503.39920.32811.303112.470OpenBenchmarking.org

Etcpak

Etcpack is the self-proclaimed "fastest ETC compressor on the planet" with focused on providing open-source, very fast ETC and S3 texture compression support. The test profile uses a 8K x 8K game texture as a sample input. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMpx/s, More Is BetterEtcpak 1.0Benchmark: Multi-Threaded - Configuration: DXT1c6i.16x game-dev13002600390052006500SE +/- 30.54, N = 36089.671. (CXX) g++ options: -O3 -march=native -std=c++11 -lpthread

OpenBenchmarking.orgMpx/s, More Is BetterEtcpak 1.0Benchmark: Multi-Threaded - Configuration: ETC2c6i.16x game-dev13002600390052006500SE +/- 39.16, N = 36025.551. (CXX) g++ options: -O3 -march=native -std=c++11 -lpthread

OpenBenchmarking.orgMpx/s, More Is BetterEtcpak 1.0Benchmark: Single-Threaded - Configuration: DXT1c6i.16x game-dev4080120160200SE +/- 0.01, N = 3197.841. (CXX) g++ options: -O3 -march=native -std=c++11 -lpthread

OpenBenchmarking.orgMpx/s, More Is BetterEtcpak 1.0Benchmark: Single-Threaded - Configuration: ETC2c6i.16x game-dev4080120160200SE +/- 0.12, N = 3195.971. (CXX) g++ options: -O3 -march=native -std=c++11 -lpthread

LuaJIT

This test profile is a collection of Lua scripts/benchmarks run against a locally-built copy of LuaJIT upstream. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMflops, More Is BetterLuaJIT 2.1-gitTest: Compositec6i.16x game-dev30060090012001500SE +/- 0.26, N = 31384.431. (CC) gcc options: -lm -ldl -O2 -fomit-frame-pointer -U_FORTIFY_SOURCE -fno-stack-protector

OpenBenchmarking.orgMflops, More Is BetterLuaJIT 2.1-gitTest: Monte Carloc6i.16x game-dev100200300400500SE +/- 0.07, N = 3456.211. (CC) gcc options: -lm -ldl -O2 -fomit-frame-pointer -U_FORTIFY_SOURCE -fno-stack-protector

OpenBenchmarking.orgMflops, More Is BetterLuaJIT 2.1-gitTest: Fast Fourier Transformc6i.16x game-dev140280420560700SE +/- 0.36, N = 3635.201. (CC) gcc options: -lm -ldl -O2 -fomit-frame-pointer -U_FORTIFY_SOURCE -fno-stack-protector

OpenBenchmarking.orgMflops, More Is BetterLuaJIT 2.1-gitTest: Sparse Matrix Multiplyc6i.16x game-dev30060090012001500SE +/- 3.88, N = 31443.331. (CC) gcc options: -lm -ldl -O2 -fomit-frame-pointer -U_FORTIFY_SOURCE -fno-stack-protector

OpenBenchmarking.orgMflops, More Is BetterLuaJIT 2.1-gitTest: Dense LU Matrix Factorizationc6i.16x game-dev7001400210028003500SE +/- 2.88, N = 33093.971. (CC) gcc options: -lm -ldl -O2 -fomit-frame-pointer -U_FORTIFY_SOURCE -fno-stack-protector

OpenBenchmarking.orgMflops, More Is BetterLuaJIT 2.1-gitTest: Jacobi Successive Over-Relaxationc6i.16x game-dev30060090012001500SE +/- 0.08, N = 31293.431. (CC) gcc options: -lm -ldl -O2 -fomit-frame-pointer -U_FORTIFY_SOURCE -fno-stack-protector

Intel Open Image Denoise

OpenBenchmarking.orgImages / Sec, More Is BetterIntel Open Image Denoise 2.1Run: RT.hdr_alb_nrm.3840x2160 - Device: CPU-Onlyc6i.16x game-dev0.3780.7561.1341.5121.89SE +/- 0.00, N = 31.68

OpenBenchmarking.orgImages / Sec, More Is BetterIntel Open Image Denoise 2.1Run: RT.ldr_alb_nrm.3840x2160 - Device: CPU-Onlyc6i.16x game-dev0.3780.7561.1341.5121.89SE +/- 0.00, N = 31.68

OpenBenchmarking.orgImages / Sec, More Is BetterIntel Open Image Denoise 2.1Run: RTLightmap.hdr.4096x4096 - Device: CPU-Onlyc6i.16x game-dev0.18230.36460.54690.72920.9115SE +/- 0.00, N = 30.81

Run: RT.hdr_alb_nrm.3840x2160 - Device: Intel oneAPI SYCL

c6i.16x game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status. E: Error: unsupported device type: SYCL

Run: RT.ldr_alb_nrm.3840x2160 - Device: Intel oneAPI SYCL

c6i.16x game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status. E: Error: unsupported device type: SYCL

Run: RTLightmap.hdr.4096x4096 - Device: Intel oneAPI SYCL

c6i.16x game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status. E: Error: unsupported device type: SYCL

OpenVKL

OpenVKL is the Intel Open Volume Kernel Library that offers high-performance volume computation kernels and part of the Intel oneAPI rendering toolkit. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgItems / Sec, More Is BetterOpenVKL 2.0.0Benchmark: vklBenchmarkCPU ISPCc6i.16x game-dev2004006008001000SE +/- 1.00, N = 3946MIN: 63 / MAX: 13998

OpenBenchmarking.orgItems / Sec, More Is BetterOpenVKL 2.0.0Benchmark: vklBenchmarkCPU Scalarc6i.16x game-dev70140210280350SE +/- 0.33, N = 3319MIN: 25 / MAX: 5290

Benchmark: vklBenchmarkGPU Intel oneAPI SYCL

c6i.16x game-dev: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 4.0Time To Compilec6i.16x game-dev4080120160200SE +/- 0.30, N = 3162.69

ASTC Encoder

ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMT/s, More Is BetterASTC Encoder 4.0Preset: Fastc6i.16x game-dev90180270360450SE +/- 0.67, N = 3427.601. (CXX) g++ options: -O3 -flto -pthread

OpenBenchmarking.orgMT/s, More Is BetterASTC Encoder 4.0Preset: Mediumc6i.16x game-dev4080120160200SE +/- 0.19, N = 3165.021. (CXX) g++ options: -O3 -flto -pthread

OpenBenchmarking.orgMT/s, More Is BetterASTC Encoder 4.0Preset: Thoroughc6i.16x game-dev510152025SE +/- 0.01, N = 322.011. (CXX) g++ options: -O3 -flto -pthread

OpenBenchmarking.orgMT/s, More Is BetterASTC Encoder 4.0Preset: Exhaustivec6i.16x game-dev0.47910.95821.43731.91642.3955SE +/- 0.0004, N = 32.12921. (CXX) g++ options: -O3 -flto -pthread

Basis Universal

Basis Universal is a GPU texture codec. This test times how long it takes to convert sRGB PNGs into Basis Univeral assets with various settings. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBasis Universal 1.13Settings: ETC1Sc6i.16x game-dev612182430SE +/- 0.04, N = 326.481. (CXX) g++ options: -std=c++11 -fvisibility=hidden -fPIC -fno-strict-aliasing -O3 -rdynamic -lm -lpthread

OpenBenchmarking.orgSeconds, Fewer Is BetterBasis Universal 1.13Settings: UASTC Level 0c6i.16x game-dev246810SE +/- 0.007, N = 37.6601. (CXX) g++ options: -std=c++11 -fvisibility=hidden -fPIC -fno-strict-aliasing -O3 -rdynamic -lm -lpthread

OpenBenchmarking.orgSeconds, Fewer Is BetterBasis Universal 1.13Settings: UASTC Level 2c6i.16x game-dev48121620SE +/- 0.01, N = 315.671. (CXX) g++ options: -std=c++11 -fvisibility=hidden -fPIC -fno-strict-aliasing -O3 -rdynamic -lm -lpthread

OpenBenchmarking.orgSeconds, Fewer Is BetterBasis Universal 1.13Settings: UASTC Level 3c6i.16x game-dev612182430SE +/- 0.01, N = 324.501. (CXX) g++ options: -std=c++11 -fvisibility=hidden -fPIC -fno-strict-aliasing -O3 -rdynamic -lm -lpthread

KTX-Software toktx

This is a benchmark of The Khronos Group's KTX-Software library and tools. KTX-Software provides "toktx" for converting/creating in the KTX container format for image textures. This benchmark times how long it takes to convert to KTX 2.0 format with various settings using a reference PNG sample input. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterKTX-Software toktx 4.0Settings: UASTC 3c6i.16x game-dev246810SE +/- 0.020, N = 36.250

OpenBenchmarking.orgSeconds, Fewer Is BetterKTX-Software toktx 4.0Settings: Zstd Compression 9c6i.16x game-dev0.76481.52962.29443.05923.824SE +/- 0.004, N = 33.399

OpenBenchmarking.orgSeconds, Fewer Is BetterKTX-Software toktx 4.0Settings: Zstd Compression 19c6i.16x game-dev510152025SE +/- 0.03, N = 320.33

OpenBenchmarking.orgSeconds, Fewer Is BetterKTX-Software toktx 4.0Settings: UASTC 3 + Zstd Compression 19c6i.16x game-dev3691215SE +/- 0.01, N = 311.30

OpenBenchmarking.orgSeconds, Fewer Is BetterKTX-Software toktx 4.0Settings: UASTC 4 + Zstd Compression 19c6i.16x game-dev306090120150SE +/- 0.06, N = 3112.47

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

Blend File: BMW27 - Compute: CPU-Only

c6i.16x game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: BMW27 - Compute: Intel oneAPI

c6i.16x game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: Classroom - Compute: CPU-Only

c6i.16x game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: Fishy Cat - Compute: CPU-Only

c6i.16x game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: Barbershop - Compute: CPU-Only

c6i.16x game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: Classroom - Compute: Intel oneAPI

c6i.16x game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: Fishy Cat - Compute: Intel oneAPI

c6i.16x game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: Barbershop - Compute: Intel oneAPI

c6i.16x game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: Pabellon Barcelona - Compute: CPU-Only

c6i.16x game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.

Blend File: Pabellon Barcelona - Compute: Intel oneAPI

c6i.16x game-dev: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.